Games have been a focus of AI research for decades, from Samuel’s checkers program in the 1950s, to Deep Blue playing Chess in the 1990s, and AlphaGo playing Go in the 2010s. All of those are two-player…
This post is about my own paper to appear at ACL later this month. What is interesting about this paper will depend on your research interests, so that’s how I’ve broken down this blog post.
A few key points first:
Data and code are available on Github. The paper is also available. The general-purpose span labeling and linking annotation tool we used is also appearing at ACL. Check out DSTC 8 Track 2, which is based on this work.